![]() The Chamber of Secrets was created under the Dungeons of Hogwarts School of Witchcraft and Wizardry during Medieval times by Salazar Slytherin. The heir alone would be able to unseal the Chamber of Secrets, unleash the horror within, and use it to purge the school of all who were unworthy to study magic." - The legend of the Chamber of Secrets Slytherin, according to the legend, sealed the Chamber of Secrets so that none would be able to open it until his own true heir arrived at the school. The story goes that Slytherin had built a hidden chamber in the castle, of which the other founders knew nothing. But these honest facts have been obscured by the fanciful legend of the Chamber of Secrets. Let’s stop beating around the bush and get to some genre-bending sequels." Reliable historical sources tell us this much. Not all of these examples have drastic changes, but they are worth noting in the annals of history. These genre changes may have stuck around for one, or many games. It goes beyond battle system changes between the first two Final Fantasy games although that is an interesting conversation too. Sometimes the changes are bigger though like when a sequel changes genres completely. Sometimes these improvements are small like the difference between the first two Mass Effect games. Sequels are great because they can correct a lot of wrongs over the original. , transitioning from a turn-based RPG to a hack-and-slash game with a road trip adventure for the Phantom Thieves. Series also experienced a genre shift with ![]() Is a prime example of a sequel expanding on its predecessor, evolving from a platformer to an open-world game with guns and a dystopian setting. Transforming from a platformer to a turn-based RPG. Shifting from a turn-based RPG to an RTS and Sequels can make significant genre changes, such as
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